![]() ![]() ![]() Fixed Doom showing on Lo Pheng’s camp screen even when he is not in the party. Fixed the problem on the 7th level of Hopper’s skill “Vamprirism”. ![]() Fixed the description for cards disappearing in some cases. Fixed the receiving of the achievements “We are saved (Rit)”, “Makt survived”. Fixed the problem with saves in Steam that occured when using slow internet connection and cloud save syncing turned on (sometimes the game would not save or the saves would disappear upon quitting with Alt+F4). Fixed the logic for the dialogue on Druket’s death. Fixed “White Tower” not showing on the map in the English version of the game. Quest with the table in Unda’s house is made simpler. Removed the preview when using cards with random effects. Changed the animation for opening/closing the watch in combat (thanks to an artist and our player Oleg Knyazev). Changed the AI settings for the encounter after leaving the jail in Ursus if there are many injured units in character’s party. Fixed the problem which prevented damage preview from showing for some skills and classes. Changed multipliers for chapters 6 and 7 for Thorn’s team if there are only 4 characters left in the party. Adjusted Hopper’s final enemy stats if he is fighting alone, the player did not develop him and skipped optional combat. Thorn’s party is now healed by 1 upon arriving to Opacum. Added an option to disable voice over in settings. Fixed combat units’ sound with the animation speed set to X3. ![]() Fixed the desynchronization of voice over and onscreen text for the Chinese version of the game. Changed font size on the character selection screen in the Chinese version of the game. Added skills and walking distance preview during the positioning phase. Added a displayed numeric value for the level of morale. Added a setting of the Reaping (difficulty) in the main menu. You can check out the complete patch notes below, along with an overview of what the team is currently working on: Quality of life improvements, fixes to both singleplayer and multiplayer content, adjustments to the game's text, and tweaks to its difficulty are all present in the latest sizable update for AurumDust's narrative RPG Ash of Gods. ![]()
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